Space Systems Consulting
I design crew interfaces for human spaceflight at Blue Origin, including lunar landers for NASA's Artemis program. My work is about how astronauts actually use a spacecraft: the displays, the controls, the procedures, and what it is like to fly the thing hour after hour.
I work with film, television, and games that want near-future space systems to feel real. That means getting the hardware right, and getting right how people behave around it when they are tired and something has gone wrong.
What I can help with
- Script review — plausibility checks, technical dialogue, procedural accuracy
- Production design — cockpits, habitats, suits, control interfaces
- Worldbuilding — consistent rules for spacecraft, stations, lunar/orbital operations
- Research — deep dives on specific systems or scenarios
Background
- Lead Experience Designer, Blue Origin (2019–present)
- MK2 Lunar Lander crew displays and controls
- NASA Artemis program — Appendix R, lunar surface logistics
- Orbital Reef commercial space station
- Lunar Terrain Vehicle
- Harvard Master of Design Engineering
Contact
Get in touch for rates and availability.