Space Systems Consulting

I design crew interfaces for human spaceflight at Blue Origin, including lunar landers for NASA's Artemis program. My work is about how astronauts actually use a spacecraft: the displays, the controls, the procedures, and what it is like to fly the thing hour after hour.

I work with film, television, and games that want near-future space systems to feel real. That means getting the hardware right, and getting right how people behave around it when they are tired and something has gone wrong.

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